crouton days

Who writes this shit?


Games I don’t have enough time for

Updates!
  • Dead Space Un-rented it, didn’t keep hope alive. Wrote about that one.
  • Mirrors Edge – Still waiting for this arrive / contemplating cancelling GameFly.
  • Fable 2 – Rental Queue
  • Fallout 3 – Engorssing seems like the right word. Well it was engrossing but it got stale about 10 hours in. I think I’m gonna give it another try on a console but Fallout3 lacks the flavor needed to make that world less depressing.
  • Left 4 Dead – This might be the best game ever made. Yes, it needs more content and fuck is the lack of a party system annoying. But my god, I have had some of the most rewarded gaming experiences (both with and without friends) of my life in this game.
  • Spore – Haven’t touched this since my initial 3-4 hours investment.
  • Little Big Planet – I’m still in love with this game but when I get text messages that say “Zombies” or “Zoey!!” I must oblige.
  • Gears of War 2 – Rental Queue – Yeah I screwed with it a bit at work and it (like the original) didn’t do much for me. On a technical level it’s impressive but I don’t find the gameplay very compelling. It has a bit of that Halo/Golden Eye syndrome; it great for the console masses but if I can choose between this, L4D and TF2 why would I bother?
  • Midnight Club:LA – Hiring a vehicle dynamics designer 2 months before ship? I wanna meet that Titanic. Also in the queue.
  • Red Alert 3 – Not good enough to play for the cinematics. Ripped the cinematics so I can watch them later.
  • Need for Speed Undercover – Reviews site tons of technical issues and lackluster gameplay.
  • Resistance 2  - Beta’d this. Suckfest.
  • Call of Duty:WoW -  Received & returned- More of the same for the most part.
  • Wii Music – Queued 
  • Naruto: Ultimate Ninja Storm – Queued 

Jesus?

November 12th, 2008. One comment... »

4 Things that would make Dead Space Great

Dead Space is good. It’s the right combination of event horizon, resident evil 4 and bits of other games & movies. The visuals and UI are highly polished and the gameplay is compelling. With a metacritic score hovering around 90 it’d be easy to assume that Dead Space is a great game. Unfortunately, the critical reception is just a biproduct of the steady stream of mediocrity that the gaming industry churns out. We should expect this level of polish and attention to detail from every big budget title. But Dead Space could be great if it had these four things:
  1. 180 Turn – I’m not sure if this was in the gamecube/ps2 versions of RE4, but one of the things that made the Wii version so amazing was how a flick of the analog stick and pressing Z turned Chris 180 degrees. In Dead Space, confronting enemies on both sides of your character often leads to pain. Simply mapping a 180 turn to the left analog ‘click’ would solve this and add more ways to surprise the player. For example, you hear something behind you and turn around to find nothing, then turn back and an enemy jumps out at you.
  2. Sprint toggle. I understand punishing the player for running around in a game that is based on tension but requiring the player to hold the uncomfortable right bumper to run is lame. Dead Space just needed to make that bumper a toggle (like COD4) so back tracking isn’t as painful. Plus, there is a narutal punishment for running – getting caught off guard.
  3. Audio Fatigue. The game’s audio is great, but it needs to be more dynamic. EARS got the RE4 style music cues right, with the suspensful music triggered on and off by enemies. Where they went a little overboard was the background noise. The constant barrage of background noise tends to distract more than it draws the player in. Take a hint from Miles Davis, silence can say more than noise.
  4. Rainbow Road. I talked about video game flavor in my dissection of Castle Crashers and am really pleased with World of Goo for its use of flavor. Flavor is a department where historically, most big label games lack. Dead Space does include a rather lame omage to BioShock’s plasmid adverts, otherwise I can’t detect any flavor. I’m gussing that flavor requires the following; creative freedom (hampered by lawyers), employees that don’t take things too seriously (hey, we work on fucking video games) and the trust of managers and leaders. Combine those requirements with the sophisticated technical/production requirements of making a next gen game and it’s not surprising that so few games create the perfect storm. But that is the challenge that the big companies should be trying to meet. And so, I think Dead Space would have benefited from a rainbow road style slip and slide level.

October 21st, 2008. One comment... »

Mercenaries 2 Easter Egg Found

September 23rd, 2008. No comments... »

Fracture is bad (or so the internet tells me)

Just 1 push-up

Just 1 push-up

Maybe I have really low expectations for anything LucasArts publishes, but Fracture isn’t bad. Terrain deformation turns out to be a fun gimmick. Of course everything else about it is highly derivative; the visual style reminds me of the Tribes series, UI is like Gears and the now ubiquitous regenerating health bar is present. But Fracture nails the basics; it has a solid framerate, tons of physics and a nice level of polish. I did notice one big sticking point, (at least on the PS3 version) they forgot to implement rumble. No rumble in a game where you can erect a column of earth with a grenade?

I hope this game turns out to have at least a few fatal flaws, that way Fracture won’t have to survive the injustice of being good and ignored while Force Unleashed sells a million.

September 18th, 2008. 2 comments... »

Hug a Force Unleashed developer

September 17th, 2008. No comments... »

Star Wars, Abortions Unleashed

In theory, the thought of weilding the force is is every nerds wet dream. In practice however, the force unleashed (demo) is a mix of boredem and compromise. The biggest disappointment has to be the compromises that took place in the game’s big selling feature, the technology. The combination of Havok, Euphoria and DMM that earned the game some buzz last year just doesn’t add anything to the gameplay. Yeah, it’s pretty sad when a game’s selling point is tech but Star Wars the Force Unleashed gets worse.

if only it were 10% that cool

Of course, it’s been close to a decade since a Star Wars game had really compelling gameplay (the Jedi Knight games being a possible exception). Force Unleashed’s gameplay is a combination of poorly immitated God of War combat, force powers lifted from the JK games and god awful quick time events. That in itself isn’t a problem because I will excuse a game for not having awe inspiring gameplay when it offers me god-like superpowers. No, it’s the fact that not a single feature has been giving any attention to detail that disappoints above all. Everything about it feels last minute and underdeveloped. The Force Unleashed might make an action packed movie, (the story sucks too) but as a game it fails to engage on even the most basic level. I suggest anyone looking for a good Star Wars game play Rebel Assault 2.

Reminder to self: remove all instances of (demo) next week.

Updated: The Force Unleashed is so bad I can’t continue. Even if I wanted to keep playing it there are two things preventing me: the refresh rate/frame rate is so broken it makes my eyes vomit and the audio levels peak so often that my receiver might be dead. Man I feel awful for the talent that spent years bringing someone’s over ambitious abortion to life only to get canned. Hey LucasArts staff, was there a guy in your meetings who made dissenting remarks like “we don’t have space for 200 more staff.. ..wait a minute!” or “2010 has a nice ring to it” or “can we really get this done in time?”. Remember that guy? He was a good guy, wasn’t he. The Force Unleashed’s painfully ugly achievement icons now serve as a permanent reminder (jerks scarred my gamertag) that LucasArts is going right back to Game Jail. Though I can’t erase the embarrassing proof that I actually played it, I certainly won’t spend another minute with Star Wars the Force Unleashed.

Remember a good star wars game? [youtube]

September 11th, 2008. 3 comments... »

Mercenaries 2 Follow-up

How bout that, Mercenaries 2 is out! In its opening week gamasutra reported that it was on top of sales for both PS3/360 in the UK and third/second in the US. I didn’t see the PC/PS2 versions in the top 5 listings but I’m not sure if those games are out yet. It’ll be interesting to see how the sales numbers progress into a month with some potential heavy hitters. Attentions are likely to be focused on Star Wars: The Force Unleashed but I see Spore, Brothers in Arms and Rock Band 2 as potential distractions. As of today, the game has a metacritic weighted score of 74 with 37 reviews listed. The TV ad seems to have created the biggest impact for the game’s marketing. The youtube version of the Ad has spawned about 3 million views including re-posts, remixes and making-of’s. 

3 player co-op

3 player co-op?

As for the game itself, the consensus seems to be “fun but greatly lacking in polish”. In Tuesdays gamers with jobs podcast, Ken Levine (Bioshock director) emphasized Mercs2’s need for a few more months in the oven. Then, Geoff and I found some hidden fun while playing co-op. The “unintended feature” we stumbled upon manifests itself when you have Ewan deliver a helicopter to your location and you destroy the helicopter at just the right time, instead of fading into the distance, Ewan becomes your AI buddy. Ewan looks hilarious when he runs and responds to honking vehicle horns. Ewan requires a lot of babysitting for someone in godmode. Eventually we stopped caring about our mission at all and spent our time collecting Ewans. 

My thoughts. To be added at a later date.

Related Links:

Mercenaries 2 Tops UK Charts [gamasutra]

Mercenaries 2 Reviews [metacritic]

Gamers With Jobs Podcast #100

September 11th, 2008. No comments... »

Castle Crashers Follow-up

Castle crashers is out and I can finally talk about it in great detail without the guilt of spoiling behemoths muffins. Not that it matters, since apparently CC is off to a great start on live. So what could I possibly have to say about Castle Crashers that is negative? It was nice of behemoth to add an XboxLive item to their menu, but I don’t know how I feel about developers showing unimplemented features to the player, that might upset some folks. Maybe behemoth should have tested their game on partnerNet for more than a few hours.

The other feature I would have loved to see is drop-in/drop-out multiplayer. Now I think there are some technical restrictions with signing on/off xbox profiles. But crashers is one of the biggest XBLA games. Behemoth and microsoft should have worked something out. These issues aside, I’m not the only one that still loves the game and I can prove it:

what is this? I saw two dudes playing the last level of castle crashers in a coffee been in westwood..

I snapped this photo of two dudes playing the castle crashers in a coffee bean in westwood..

Castle Crashers is Racist [youtube]

Behemoth Announces Castle Crashers Kinda Numbers

September 11th, 2008. No comments... »

Mercs 2 Co-op Developer Achievement

It’s finally real: a box, a manual, xbox live, tv commercials, in game ads, a players guide, posters and a gas station.. rad. Playing online last night, I got a little insight from looking at our leader boards: roughly 2000 scores had been uploaded by 9pm and 3 users had already uploaded billionare scores, holy crap! And three days before the game is even out, that’s diehard. I imagine the smaller retailers regularly try to gain an edge by breaking their street dates. Though, I wonder what people think about the game’s releases being on a Sunday before Labor day.

For anyone planning on picking up Mercs (officially available Aug 31st), I may have a present for you. Xbox Live is holding a special ‘play with developers’ session where a dozen or so Mercs developers will be playing co-op with joe public. Anyone lucky enough to play with us will be among the first to add our viral achievements to their gamercard and can subsequently spread that achievement to their friends. The play session will be going on between 9/5/08 – 9/13/08. As we get closer to that time, I’ll post up some more information.

The time is here, but my Xbox Live friends list is full! If anyone reads this and wants to snag some achievement points and/or talk to a mercs2 developer just leave a comment with your gamertag and I’ll add you.

Links:

Mercs2 Gas Giveaway [1up]

Mercs 2 Commercial [and youtube remixes]

August 29th, 2008. No comments... »

too crappy to make another bad pun, oh wait.

oh what the fuck   

I miss diablo

I’ts all been said so I’ll be brief. I want a console action RPG as much as the next guy. I wish this game didn’t suck. Even though Too Human is really quite awful, I played it for 8 hours. Now will someone come along and make a good action RPG for a console?

August 26th, 2008. No comments... »

Portal: Still Alive: Mostly a triumph

are you still there?

are you still there?

The only thing awkward about playing Portal on the 360 is that my muscle memory is convinced I can rewind time by pressing (X), bad thumb! Last week I started playing some of Portal: Still Alive, a standalone version of the game headed for Xbox Live Arcade. For the most part, it’s still the same great Portal but they’ve added a little something extra this time around: Challenge Maps. The Challenge Maps are a set of user generated maps that started life as 2D maps from the Flash version of Portal and were later ported to the PC game. These new maps add some gameplay (thought?) mechanics and are definitely challenging but, they lack the same refinement as the original maps. It seems clear to me that the makers of this additional content do not hold the same tenets of design that Valve and the Portal team used for the original game. But, no one is buying Still Alive for the bonus content, right?

Slightly more specific criticism: The new maps do not have the same intuitive design that Valve implemented in the normal portal maps. The process of iteration and play-testing was crucial to portal’s success and absent from the new maps.

Chris Remo Blog [a website similar to mine by a real writer (but I'm better at websites)]

August 21st, 2008. 4 comments... »

Braid is different

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Braid is a video game puree, it’s nothing different. It’s Super Mario Bros.; so warm and inviting. Time manipulation is nothing groundbreaking. Puzzles are cool. The Mario mechanics could be tighter. It’s 2D. A technical achievement? blah..Blah blah bla. None of these descriptions will suffice. So what is Braid?

Within a minute or two, the painted visuals and music put me at ease. Soon I’ve forgotten about the the controller. So far this experience is not alien, plenty of good games have sucked me in. But it doesn’t stop there. I’m drawn into the storyteller, not the story mind you, but the man behind the curtain. Finally, I lose myself in the game and the rules of the world slip into the back of my mind. I start solving puzzles intuitively, not fully understanding how.

The patience-marinade takes a while to get used to but I find it’s the only way to make progress. And the next day, I find myself at work trying to solve the puzzle of the storyteller. What is he saying with his laws in each world? What do his paintings mean? Who is she?

Braid is something greater than the sum of it’s parts. And to think I dismissed it when I first played it, my standards have sunk so low.

Related Links:

In which I compare Space Giraffe to Ulysses. [Understanding a game is not universal]

Braid @ WSJ

Jon Blow Interview

August 20th, 2008. One comment... »

Oh no you didn’t.

RE: Mercs 2 TV ad is out

From: Chu, Courtney

AHHHHHHHH!!!!!!!!!!!!!!!FUCK!!!!!!!!!!!!!!PEOPLE ARE SINGING IT UP HERE!!!

Hey guess what Court, this video is about to eclipse 200,000 views. Oh no I didn’t!. Yeah, I’ll admit laughing at this ad when I saw it in animatic form but, as soon I saw it in it’s fully rendered glory I knew we had a spicy meatball. And now look, the most annoying feature of the video now has become so requested they made a special MP3 for it. Brilliant. Kudos to the agency and the name of the production house whose name escapes me.

Another song by the Wojahn Brothers [creators of the 'oh no you didn't song']

Mercenaries Ad Production Company

The YouTube remixes are pouring in:

http://www.youtube.com/watch?v=3K8Cqkf-gyU
http://www.youtube.com/watch?v=us4vOdTvoxY

http://www.youtube.com/watch?v=1CS-bD6jddw

http://www.youtube.com/watch?v=fcVEugAvS14
http://www.youtube.com/watch?v=f1NwHYf7fUM

http://www.youtube.com/watch?v=-1rxvkcsOqk

http://www.youtube.com/watch?v=-dImgzKXHdA

http://www.youtube.com/watch?v=1xidGNs3SWg

August 20th, 2008. 2 comments... »

Dead Rising Wii Tech Demo

I’ve always wanted to kill that poodle.

August 18th, 2008. No comments... »

Galaga Legions, it’s no Geometry Wars (1)

This month, Namco will release a  makeover of the classic game Galaga, called Galaga Legions. And what was never really an amazing concept in the original, fails to push the bar in any meaningful direction in Legions. Some stupid things that bothered me right away:

  • A mandatory tutorial – seriously?
  • Inconsistent and ineffective visual style
  • Clunky/cheesy interface
put your right foot in, take your right foot out

put your right foot in, take your right foot out

After this initial setback, I did enjoy some of the new features. In Legions you now carry two turrets which you lay down with the right analog stick either parallel or perpendicular to your ship and which will fire whenever your ship does. The other big gameplay addition is a ‘preview’ of your enemies trajectory which is rendered with a simple path. This simple addition, combined with the satellites actually gives the player good opportunities to develop a strategy. As the waves get more difficult, your satellite placement becomes more and more important to survival.

Despite some these new features, Galaga Legions is just mediocre. The game lacks any enticing rewards or challenge, the result? Boredom. I think Namco’s biggest mistake with Legions was not studying the strengths and weaknesses of Geometry Wars. At least Bizarre Creations was taking notes and we can all play Geometry Wars 2 instead.

Related Links:

Galaga, Levels 1-9 [YouTube]

August 18th, 2008. No comments... »

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