crouton days

Who writes this shit?


Bioshock too

What began as boredom finally gained some momentum once I made it to ‘dystopian disneyland’ or ‘the animatronic guide to rapture’. Still, it’s difficult to justify two years for a sequel of the same length, using the same tech, maybe even some of the same assets? Apparently that’s the difference between the tin man and a well oiled machine. With Left 4 Dead 2 and GTA Vice city, Valve and Rockstar kept their teams on and were able to pull off 9 month dev cycles while improving quality.

Despite the relative lack of improvement over the first game, I am loving the strategic feel of setting traps which I don’t remember having nearly as much fun with in the first game. I get a Rube Goldberg-ian sense of satisfaction watching all of my little traps purring in unison, it’s like The Incredible Machine with ragdolls. Sigh. I also played the other game on my Bioshock disc- it’s called multiplayer and it ain’t pretty. Besides being buggy enough to make Mercs 2 look good, the team responsible for it fell into the same damn trap as the Uncharted 2 guys. Like Uncharted, it had the potential to give us a new and interesting multiplayer experience, instead they shipped with a poor imitation of Call of Duty.

One more thing that is bugging me about Bioshock 2 and Borderlands- stop making me look down- it’s ugly, disorienting and it hurts my neck. Either require me to look at the ground less or put less crap on the ground or how about some ground tits? You know, a little physical simulation on them and we’re good. Look, if you want me to stare at the shitty parts of your game I’m going to need more incentive.

February 15th, 2010. No comments... »

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