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Expanding on Casual vs Core (part 1)

Last week, Geoff came over to play PS3. PS3 laughed at Geoff. So, we played Pixeljunk Monsters. This got Geoff thinking, this got me thinking.

What is it about a game that defines it as a casual game? Price? Distribution platform? Graphics? Budget? It seems like the current trend is to use a combination of these metrics to brand a games “casual”.

  • Geometry Wars 2 – $10 – CASUAL!
  • Lost Winds – Wii Ware – CASUAL!
  • Castle Crashers – Flash Graphics – CASUAL!
  • PixelJunk Monsters – Small Budget – CASUAL!

These methods of determining a games casual appeal are all bullshit. In actuality, none of these games are casual:

  • Geometry Wars 2 – Only twitch shooters need apply.
  • Lost Winds – Puzzle solvers and platforming gurus only.
  • Castle Crashers – Serious brawlers w/RPG love required.
  • PixelJunk Monsters – Intense strategy dancers wanted.

I’m proposing a new test for measuring a game’s casual appeal. It’s the readily available non-gamer girlfriend/fiance/wife test. After you’ve convinced said female to touch the controller you’ll know within five minutes whether your game is casual or not.

  • Geometry Wars 2 – Fuck no.
  • Lost Winds – Um, bwah?.
  • Castle Crashers – What? Where? When? Why? Bye.
  • PixelJunk Monsters – What’s on TV?
It's like solitaire

Geometry Wars 2 - It's like solitaire

Related Links:

Castle Crashers and Pixel Junk Monsters: The Future of Gaming Oh and Geometry Wars

August 16th, 2008. No comments... »

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