In theory, the thought of weilding the force is is every nerds wet dream. In practice however, the force unleashed (demo) is a mix of boredem and compromise. The biggest disappointment has to be the compromises that took place in the game’s big selling feature, the technology. The combination of Havok, Euphoria and DMM that earned the game some buzz last year just doesn’t add anything to the gameplay. Yeah, it’s pretty sad when a game’s selling point is tech but Star Wars the Force Unleashed gets worse.
Of course, it’s been close to a decade since a Star Wars game had really compelling gameplay (the Jedi Knight games being a possible exception). Force Unleashed’s gameplay is a combination of poorly immitated God of War combat, force powers lifted from the JK games and god awful quick time events. That in itself isn’t a problem because I will excuse a game for not having awe inspiring gameplay when it offers me god-like superpowers. No, it’s the fact that not a single feature has been giving any attention to detail that disappoints above all. Everything about it feels last minute and underdeveloped. The Force Unleashed might make an action packed movie, (the story sucks too) but as a game it fails to engage on even the most basic level. I suggest anyone looking for a good Star Wars game play Rebel Assault 2.
Reminder to self: remove all instances of (demo) next week.
Updated: The Force Unleashed is so bad I can’t continue. Even if I wanted to keep playing it there are two things preventing me: the refresh rate/frame rate is so broken it makes my eyes vomit and the audio levels peak so often that my receiver might be dead. Man I feel awful for the talent that spent years bringing someone’s over ambitious abortion to life only to get canned. Hey LucasArts staff, was there a guy in your meetings who made dissenting remarks like “we don’t have space for 200 more staff.. ..wait a minute!” or “2010 has a nice ring to it” or “can we really get this done in time?”. Remember that guy? He was a good guy, wasn’t he. The Force Unleashed’s painfully ugly achievement icons now serve as a permanent reminder (jerks scarred my gamertag) that LucasArts is going right back to Game Jail. Though I can’t erase the embarrassing proof that I actually played it, I certainly won’t spend another minute with Star Wars the Force Unleashed.
Remember a good star wars game? [youtube]


Epic fail. You clearly just have to nitpick on every small thing you can find. The fact that you thought the story sucked tends to discredit the majority of your post. The story is something that that every single person I’ve seen (myself included) absolutely loved about the game.
How did the game engines add nothing to the gameplay? You could fling debris you created at people. You could impact the environment. If you messed with glass, it shattered. If you messed with metal, it bent. Oh noes, realism.
The only time I ever noticed a frame rate issue was on the prologue level. Destroying the Wookiee bridges caused all kinds of crap to rain down and it slowed the screen to a crawl, but that happened once. How did that make the rest of the game unplayable? What console were you on?
I don’t even know what you’re talking about with audio levels, as I never experienced any anomalies myself and have to hear of them from someone else.
And really? You’re whining about the achievement icons? Really? Wow.
Posted by Garrett on September 24th, 2008.
Garret:Have you looked at the achievement icons?
So, what did you find about this game that was fun/rewarding? I couldn’t play much of it because of the audio/video problems.
Posted by d+pad on September 24th, 2008.
I got this game for the iPhone, it’s better then the 360 version.
Posted by Geoff on September 24th, 2008.